Mandy Picture Library #272
Cover: Peter Wilkes?
Writer: Anne Bulcraig
“Scream!” takes a complete break from the usual pattern of girls’ picture libraries. Instead of being one complete story it is a collection of five shorter-length stories, and they are all spooky, creepy stories. Unsavoury girls get their comeuppances while other girls get caught in scary experiences that they may or may not emerge from unscathed. All stories are labelled as a “Scream!”. This take harkens back to the days of horror comics Misty and Spellbound two decades before. It was a trend that was seldom seen after both comics folded and is fondly remembered.
Scream 1: Framed! – artist Norman Lee
Katie Knight feels lonely after her best friend Joanna Bland emigrates, but soon becomes friends with new girl Lisa Jones. Lisa says she and her mother look after animals of all descriptions and invites Katie and her dog Soda around for the weekend.
When Katie arrives, she is surprised to find the walls of the house are lined with paintings of animals done by Mrs Jones, but no real animals are present. Meanwhile, Soda is acting strangely, and when the girls take a walk in the wood, he gets really terrified. Katie thinks the wood is weird too, and eventually realises it has no birds or animals. Later, Katie is baffled to find that a cat she saw in one of the paintings has changed position from when she last saw it.
Then Katie wakes up one night and discovers that Soda has somehow been turned into one of Mrs Jones’ paintings. Katie explains that they have had to turn to pets for their paintings because all the wildlife realised what was going on and fled. What happens next with Katie and the Joneses is not recorded. Some weeks later, a new girl brings a guinea pig with her to a weekend stay with the Joneses….
Scream 2: Green Fingers – artist Carlos Freixas
Sarah Peters is a very selfish girl who grabs whatever she wants and never helps anyone, not even when it is an emergency. In class Sarah suddenly gets interested in a green issue project when she hears the prize money will pay for the top she has her eye on. On the way home she sees a plant in a window box that has leaves shaped like hearts and cute animals. It is so unusual it is guaranteed to win. She asks the owner if she can have a cutting. The owner says she needs to test Sarah to see if she is a suitable candidate. It turns out to be a test for kindness, and of course the selfish Sarah fails dismally. The owner refuses to give her the cutting, saying the plant has powers to reflect the nature of its owner. Only nice people are safe tending it and it would be dangerous for someone like Sarah. But Sarah is not having that; she sneaks out in the night and helps herself to a cutting.
After one night with Sarah the leaves start changing shape. They are going from hearts and cute animals to ghoulish faces and creepy animals. Sarah is bewildered and revolted at the new shapes, but does not get rid of the plant or reconsider what the lady said. The lady warns Sarah to return the cutting before it is too late, for even she does not fully understand the plant’s powers. Sarah does not listen and denies ever taking the cutting.
When Sarah returns home from school, her mother asks her to go and pick up an urgent prescription for a neighbour who is not well. But Sarah cares far more for watching her favourite television programme and goes into the house to watch. Then, as Sarah approaches her bedroom, she is astonished to find her cutting is now growing so much that it is coming out through the door. She goes into her room, where the plant starts crawling all over her. She screams for help – but the plant has learned its behaviour from the girl who never helps anyone.
Scream 3: House Warning – artist unknown
Julie Wood and her family move into a large house in the country. Julie is bewildered when everyone at her new school avoids her for no apparent reason, and her mother gets the same treatment at the supermarket. A neighbour asks Julie if she is having problems with the house yet, and then things do start going strangely wrong for the family in the house. Eventually, a boy at school tells Julie the reason people avoid her is the house. It seems to be alive and won’t let anyone live in it ever since its owner died the previous year. Julie questions the neighbour again. The neighbour says the house is grieving for its late owner, “Old Kate” Murray. Old Kate loved the house and now it will not accept anyone else.
In the night, a strange lady wakes Julie up, which alerts Julie to a fire. Julie manages to extinguish the fire before it catches proper hold. Then Julie realises the woman was Old Kate and it had been her ghost that was driving people out. But this time Old Kate needed help to save her house from burning down, and got it from Julie. From then on, the Woods have no more trouble with the house.
Scream 4: Skin Deep – artist Maria Dembilio
Nadine Andrews and her family are on holiday at a holiday camp. Nadine is a vain girl who infuriates everyone with her conceit, including her sister Emily. Nadine wants to enter the “Miss Happy Holidays” beauty contest. At the fair Nadine meets a fortune teller, and is surprised that the fortune teller somehow knows she wants to enter the contest. The fortune teller sells Nadine a beauty cream that will guarantee she wins. The effects on Nadine’s face seem like magic and she does win.
But the effect wears off next day. Nadine feels cheated and goes back to the fortune teller to get her money back. Nadine is extremely unreasonable when the fortune teller says she never said the effects were lasting, and becomes rude and insulting to her. Deciding Nadine needs a lesson, the fortune teller gives her an even stronger and longer-lasting cream that is guaranteed to make her really stand out. She says the price will be very high – but it isn’t money, which she refuses to accept. When Nadine puts on the cream, she is shocked to find her face has gone all distorted! The effects wear off eventually and Nadine stops being so vain.
Scream 5: Time Slip – artist Claude Berridge
During half-term break, Trudi Clark accompanies her father on an archaeological excavation at a site where a medieval village is said to be. The dig yields an old box that looks at least three hundred years old and Dad asks Trudi to hold it. But when she does, the whole environment changes to a medieval appearance, with no sign of her family. A boy runs by and tells Trudi to misdirect a man who is chasing him, which she does. She makes friends with the boy, whose name is Carak. Carak comments on her strange clothes. Trudi begins to think she has been transported to the past, when the medieval village existed. But then Carak serves her hamburgers, which were not around in medieval times.
Then Carak notices the box, and says Trudi must have stolen it from the museum. Trudi wants to hold onto it as she hopes it will get her back to her own time. When Carak says it is five hundred years old – not three hundred – Trudi realises that she has been transported to the future, not the past. A replica of the medieval village has been built as a tourist attraction, and the museum has exhibits not only of medieval times but the 20th century as well. Carak is surprised when the cabinet the box is supposed to be in is still sealed. Then he sets off an alarm and the man, Mr Peters, starts chasing them both. They find a place to take refuge in.
Trudi decides to tell Carak what happened. Carak opens the box, which contains three rings. He explains they are time travel devices that can take someone into the past, present or future. The trouble is, nobody knows which ring is which. When Trudi held the box, she must have had her hand too close to the “future” ring. Mr Peters catches up, and Trudi takes a chance on one of the rings. But this ring transports them to the past and the real medieval village. A woman comes in and thinks they are robbers. As they flee, Trudi trips up and a man grabs one of her Wellington boots. They take another shot at the rings, and this time they come to Trudi’s own time period, and the clock time is just before the box was found. Carak takes the box and goes back to his own time.
This time, Dad’s find is the Wellington boot that Trudi lost in medieval times. Trudi hopes he does not look too closely at the boot and realise it has been buried at that spot for years – how will she be able to explain that to him?