Tag Archives: magic

Through the Wishing Gate

Plot

Sharon Kingsley didn’t know that Miss Winston’s gateway had special powers to grant wishes. Every time  she used it as a short cut to go to school, she would sit and wish for her life to be a certain way and the gateway would show her exactly what would happen. She would end up back at the gateway thinking it was just a bad dream and eventually she learns that her own life is fine the way it is.

Notes

Appeared

  • Through the Wishing Gate – Tracy: #260 (22 September 1984) – #270 (1 December 1984)

Nagoma – the Reluctant Witch-Doctor [1973]

Plot

Nagoma Kintanga is a new pupil at Quentin College. Nagoma’s classmates think she is the daughter of a witch-doctor and expect her to be able to work magic. When Nagoma fails to convince them she is nothing of the sort, she gets a spell book to see if it can either help her to meet their demands for magic or convince them that she can’t do magic. But things don’t seem to go right either way.

Notes

Appeared

  • Nagoma – the Reluctant Witch-DoctorDebbie: #19 (23 June 1973) – #32 (22 September 1973)
  • Nagoma – the Reluctant Witch-Doctor – Debbie: #40 (17 November 1973),  #41 (24 November 1973)

Bossy Bessy

Plot

Bessy Barclay has an unfortunate habit of telling people  how they should tackle tasks which they are perfectly capable of doing without her help. When she does it to an Indian’ fakir and ruins his act, the fakir puts a spell on Bossy that makes her change places with anyone to whom she offers advice.

bossy bessy

Notes

Appeared

  • Bossy Bessy – circa #462 (16 November 1968) – (?)

Magic Wishes

  • Magic Wishes –  M&J:  #119 (21 August 1993) – #128 (23 October 1993)
  • Artist: Wilf Street

Plot

While at a fairground, Beth Robinson  visits a cave, where she finds a bottle and releases a trapped sorceress. The Sorceress gives her 10 bottles as a reward. She tells her she might find happiness with all of them or she might not, but when she opens one bottle on that day she will be happy. Each bottle has it’s own note which hints at what it will do, but  Beth soon finds out the results don’t work out as she assumes they will! She tries out the first potion which tells her nasty people will take a splash. She uses it on her mean sister and friend to each them a lesson for calling her names. After taking a rowing boat out, she is the one that ends up in the water, while the girls are rescued by some boys and take a different kind of splash on a water ride.

magic wishes_1

The next bottle she tries isn’t any better. Trying to get a boyfriend, she follows the instructions to get  her crush, Dave, to ask her out but he instead asks her if she would like to go out with his friend, William, whom she can’t stand. Other attempts with trying to get a boyfriend don’t work out either such as when she makes Simon a slave for a day. Unfortunately it’s just before a family trip. While he is away he phones and makes all sorts of promises to her but when he comes back he has forgotten all he said. Another time she gets her new date to stick to her, but after finding out more about him, she is happy when the note actually means they get stuck to a bench.

Magic Wishes 5

She hopes to get to the top of the class with another potion instead it causes an explosion and she ends up top of the class cleaning the ingredients off the ceiling. Another bottle her sister gets to first and it makes her hair look great, so Beth thinks this one will work great and she even enters a beauty contest. But then when sun comes out it goes frizzy and orange and she has to runaway from her angry sister. Another bottle promises fame and fortune, assuming it means she will win the school raffle she spends all her money on tickets, only to win a board game “Fame and fortune”

The last bottle she opens promises people will crowd around her. They do, but it’s not about popularity, they think she has written nasty notes about people. Beth goes home annoyed but things start to look up as it turns out her father has got a promotion which means an increase in pocket money.  Then she is asked about Simon, who realizes what a good sport she was about his brush off. Finally her friends come to apologize as they find out someone else stole Beth’s notepaper to write nasty notes. So it works out that Beth has found happiness but again the interpretation of the Sorceress  words are not as she expected.

Magic Wishes 3

Thoughts

This is a fun story, it is drawn by Wilf Street whi has an easily recognizable style. He is most known for lighthearted stories and as is the case here, it suits to capture the humour of the situation. I like also that  there is a consistent set up at the start of each episode, there is a panel dedicated to Beth picking a bottle and  a panel of the bottle and its label. This nicely establishes what the episode is focusing on, and gives a reader a chance to wonder what the message actually means.

Magic Wishes 6

The bottles have a sort of curse about them, twisting the meaning of what they say they will do in ways Beth or the reader doesn’t expect . This kind  of “monkeys paw” type story is often played for horror (like in Misty’s The Evil Djinn) but here none of the consequences are that that terrible, even if it does cause problems for the protagonist.

In some cases it seems Beth causes the outcomes by trying to make her own interpretations of the inscriptions come true. When she believes her sister will take a splash – she takes her out on the boat,  when she thinks a raffle will lead to fame and fortune – she buys lots of tickets, and when she is trying to get Dave to drink a potion – she comes across as showing an interest in his friend.

Magic Wishes 4           Magic Wishes 9

To keep things interesting the way each of the bottles are used is different as well. It’s not just a case of Beth drinking the potion, there are cases where she is trying to get the object of her affection to drink the potion, or using it as a shampoo. It’s these little touches that makes the episodes less repetitive. Its a good ending where actually none of what is in the bottles gives her happiness. It again fits with the running theme that the Sorceress words are not what they seem Also you may not rely on wishes and magic solutions but you can still find happiness anyway.

 

 

The Sea Witch

Plot:

The peace and tranquillity of the island of Honan had been shattered by the arrival, some years before, of the evil Sea Witch. When the Sea Witch turned Yoko’s parents into pillars of stone, Yoko consulted an old hermit, who told her that the three gold pearls of Kojima were her only hope of defeating the Sea Witch. The hermit also gave Yoko an amulet, the only thing which could offer any protection from the Sea Witch . Yoko made for the long-deserted school.

the sea witch

Notes:

Appeared:

  • The Sea Witch – Spellbound: circa #53 (24 Sep. 1977) – #60 (12 Nov. 1977)

Merry at St Mead’s

Plot

Sheryl Barnes and Kirsty Connor at St Mead’s Boarding School unknowingly release Merry, a mischievous fairy from medieval times who had been imprisoned in a bottle for over 500 years. In addition to her mischievous nature, Merry’s lack of understanding about modern life is causing problems, such as interfering with school equipment.

Notes

  • Artist: Matías Alonso

Appeared

  • Merry at St Mead’s –  Bunty:  circa #1984 (20 January 1996) – (?)

Run, Rana, Run!

Plot

Rana Mogambu is a brilliant athlete from Bokana. She is sent to be educated at Lingon Girls’ School. Shari, an elder from Rana’s village, accompanies her to monitor her athletics training. He also has strange powers, which he uses to help Rana win races.

Notes

Appeared

  • Run, Rana, Run! – Bunty: circa #877 (2 November 1974) -(?)

Abracadabra Academy

Plot:

Jamara Jones comes from a line of witches. She wants to be an ordinary girl – not least of which because her spells keep going wrong, with hilarious results. But Jamara’s mother wants Jamara to follow the family tradition and sends her to Abracadabra Academy, a school for witchcraft.

Notes:

Artist: A E Allen

Appeared:

  • Abracadabra Academy  –  Bunty: 1978. No publication dates available

When Susie Sneezes

Plot

A weird old lady passes on a strange power to Susie Green. When Susie sneezes, whatever wish she makes at the time comes true. But this causes problems because Susie sneezes a great deal as she has so many allergies, and the heat of the moment has her wishing things she doesn’t mean.

Susie

Notes

Appeared

  • When Susie Sneezes –  Mandy: circa #1125 (6 August 1988) – (?)