Tag Archives: time travel

Travellers in Time [1992]

    • Travellers in Time  Bunty: #1777 (01 February 1992) – #1788 (18 April 1992)
    • [Thanks to “Phoenix” for supplying the ending of the story]

Plot

Clarissa is a well-off, high society girl who is visiting London for the first time. She gets into trouble when she tries to help out a waif, by the name of Beth. Running away from a constable they escape into a tunnel only to find themselves in the underground railway in modern London. They are both out of their depths, but they each add something to the alliance, Clarissa being educated reads newspaper to find out when they are, she also tries to get money from the bank as she assumes her ancestral family will still be wealthy, though she is not successful. Beth is more street smart than Clarissa and adds her usefulness that way, acting as a protector, she also recognizes the buildings as London but she is more wary of going to authorities for help and she doesn’t think they’d be believed. When they tell a sympathetic taxi-driver of their plight, she of course doesn’t believe them, but later she does help them get jobs in a cafe. Still adjusting to this time, after being paid £5 they think they’ve enough to live on for weeks. They soon find out while trying to get to Clarissa’s home in the country their “gold” coins don’t take them too far!

They do manage to get a drive part of the ways, to Kale, and having left their cafe job, they must find a new way to make money. In a shop, Clarissa sees a book with a painting  of her mother painted by her father. Later Beth gives away the cough medicine that Clarissa had bought for her mother, to a busker. Clarissa is angry about this until Beth points out that the picture they saw was from after they left, so her mother must have got better. Beth’s good deed helps them out when they try to earn money singing on the street, as the busker accompanies them on guitar. They get more money when they end up being  extras in a TV show from their time period. The director is impressed with their Victorian accents and mannerisms. Beth decides she will  take the director’s advice to become an actress as she decides she has nothing to go back for, instead she can have a life in this time. So the girls split up, they soon miss each other and Beth realises not being able to read or change her accent hampers her chances to be an actress.

Beth finds Clarissa again, who is glad, as she was missing her, particularly as Beth wasn’t around to help with some rough youths that stole her money. The gang return, but Beth and Clarissa escape by mixing in with a catering crew that are wearing similar uniforms. They end up at an auction, where Clarissa sees what she thinks is a family heirloom, a candlestick, being sold. They follow the man who bought it and grab it back. It’s only on closer inspection that she realises her mistake, but the candlestick is then stolen from them before they can return it. By coincidence while looking for Sidworth Manor, they meet a potential ally in Caroline but she is friend’s with the candlestick buyer, so when he shows up they run away again.

They do find a hopeful lead, when a professor giving a talk about time-travel, suggests the best hope for time travellers to return to their time would be by going somewhere familiar. They run into Caroline again and when they find the stolen candlestick, they also find a picture of Beth painted by Clarissa’s father. They conclude this is proof that they must find their way back. It seems the reason they haven’t been able to find Sidworth Manor was because it was turned into an art school. While Caroline doesn’t believe their story she does drive them to the school.When they arrive at the Manor, they end up in the cellars where Clarissa finds one of her old dolls. They see light ahead and follow it until they find themselves back in their own time. They are in what will become the new London Underground railway and are chided by a workman for going into the tunnels. When they emerge, they get some very strange looks as they are still in their modern short outfits. Clarissa’s father has been looking for them and when he finds them he covers them in his cape to protect their modesty. It seems while they were having their adventures, only a few hours had passed in their own time. When things have settled, Beth is given a home by Clarissa’s family and the father is talking about about turning Sidworth Manor into an Art School. His wife doesn’t think he will go through with it but Clarissa tells her mother that she would not be surprised if he did.

Thoughts

I like this time travel, fish out of water, mismatched buddies story. Time travel stories are fun, often they involve a girl getting sent back in time, but here it is two Victorian girls are sent to the modern times. Because it’s not just just two misplaced time travellers  but also mismatched friends, this adds another interesting element. The characters are very likeable as they are resourceful and in finding themselves in this strange setting with only each other to rely on, a friendship and understanding of each other soon develop. Initially they both make remarks on each other because of their respective backgrounds, like Clarissa remarking on Beth not being able to read or Beth bringing Clarissa down a peg when her family’s high standing doesn’t help them at the bank. Soon they do begin to appreciate each other and miss each other when they part ways. It’s also nice that both of them contribute something in handling their situation. Clarissa has good education but isn’t afraid to work hard to earn their money and Beth proves though she hasn’t schooling she is quite good at reasoning things out, such as when she figures Clarissa’s mother recovered from her illness.

Although they are eager to get back to their own time and sometimes they become distressed at the thought of being stuck (Clarissa in particular), it is mostly quite lighthearted. There is some nice snappy dialogue and the adjustments to modern world can lead to funny situations. The art by “Merry” is good, and does well in capturing Clarissa’s upper class and Beth’s lower class impressions, making them distinct, even when the majority of the story they are dressed the same. The girls do adapt surprisingly quick to their situation, when they get the job at the cafe, they just accept their uniforms (despite being considered immodest in their time) and even Clarissa who would not be used to such work, mucks in straight away to earn her keep. While they accept somethings readily, they are surprised by other things, such as the cost of living. When they buy some crisps, they believe the vendor is cheating them by not giving them change. Clarissa begins to believe everyone is a rogue in the city, when they buy other things, so it takes a little while to realise, everything is just more expensive. Things move along quite quickly as the girls try to make their way to Sidworth Manor, they don’t stay in one place too long, then in the penultimate episode seeing the picture of Beth, we know they do make it home, but we don’t know how they do it. It is nice to see that Beth and Clarissa continue their friendship, even when they return home and Beth who thought she didn’t have much to return to, is offered a home.

Rosie at Thorndale Hall [1983]

Thorndale Hall cover

Published: Judy Picture Library #240 [1983]

Reprinted: Bunty Picture Library #400 [1993]

Artist: David Matysiak

Writer: Unknown

Plot

Rosie Cooper is not a popular girl at Meadowdale Hall School. She is an extremely gifted girl who excels at everything, but she is spoiled and selfish and never helps anyone or shares her skills. Even the staff find her unbearable, but don’t speak out because her father is the chairman of the board of governors and her family have old ties with the school. For this reason the staff give her favourable treatment and bend a lot of rules for her.

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Then prefect Kay Easton decides enough is enough. She orders Rosie to clean out a lumber room and won’t have any of Rosie’s threats of what she could do because her father’s position. Rosie realises she has met her match in Kay and grudgingly starts cleaning.

While cleaning the room, Rosie stumbles across a picture of what looks like the school in its early days, but under a different name: Thorndale Hall. Rosie gets a strange feeling the picture means something to her, and it’s creepy.

It’s creepy all right: next moment the picture vanishes, and everything starts spinning and dissolving. When it stops, Rosie finds the school has changed and so have her clothes: “what coarse old rubbish”. A fearsome-looking Victorian woman named Mrs Grimm (the Thorndale headmistress) appears and demands to know why Rosie hasn’t scrubbed the floor. Rosie’s arrogance resurfaces, making her usual threats about her father being the chairman of the governors. Thinking Rosie has lost her mind or something, Grimm and her assistant, Trimlett, inform her that she is an orphan who is boarding at Thorndale Hall, all paid by her “scapegrace [wayward] guardian”. Grimm and Trimlett make it very clear that they are capable of handling Rosie with extreme cruelty; Trimlett has already broken one girl’s arm. Later we learn Trimlett’s punishments killed another girl. Cowed and bewildered, Rosie is forced to scrub the floor, realising she has somehow gone back in time to Thorndale Hall, which is clearly run on the lines of Wackford Squeers.

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In the dining hall Rosie is introduced to another cruel assistant, Mr Bludge, who wants her to help with very substandard and meagre portions for the pupils. It is here that Rosie begins to find that she is no longer quite so good at everything. She clumsily breaks the jar of dripping and in punishment is given just dry bread. One girl, Lucy Dawlish, takes pity on her, and Rosie makes a friend for the first time in this story.

That night Rosie tries to run away, but finds there is a guard dog, which raises the alarm. Bludge almost catches her, but Lucy creates a diversion by screaming and feigning night horrors. This enables Rosie to slip back without being caught, but the cruel staff say Lucy’s nightmares are due to too much food and don’t let her have any breakfast. (Any excuse to make them go short, obviously.) Rosie tries to slip Lucy her own food, but Trimlett catches her.

Pupils are forced to do all the work around the school. There are lessons, but Rosie is in for a shocking surprise in class – she is no longer able to read! Grimm calls her a “useless slut”, but instead of teaching Rosie to read she puts Rosie back to more menial work, saying that’s all she’s good for. (Another excuse for more slave labour, obviously.)

Rosie still wants to escape, and realises the first step is to make friends with the guard dog. So she takes scraps from the larder to feed to the dog. Lucy envies the dog for getting more food than they do, but it does the trick: in a matter of days the dog no longer barks at Rosie.

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However, when Rosie gets too close to a room with blacked-out windows while window cleaning, Bludge acts like this has spooked him and he rants at her. This arouses Rosie’s suspicions. She gets even more suspicious when she finds the door to the grimy window room is always locked. Grimm and Trimlett also go into a rant when they catch Rosie at the door, which makes her even more suspicious. The cruel staff are getting suspicious of Rosie and are watching her closely.

Rosie and Lucy now try their escape. As they do so, they are surprised to see a horse trap arrive with two men, who carry a box into the school. The dog does not bark at them, so it must know them. The girls take advantage of the men leaving the gate unlocked to make their escape.

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They find a Peeler, but he does not believe their story and brings them back to Thorndale Hall. He tells the staff that he will call back to check in a week or so, which makes the staff too scared to punish the girls. Instead they tread a cautious line of better treatment for the girls (such as more food for the pupils) until they are sure things are safe again. But Rosie senses they are in danger because the staff suspect they saw the men and there are signs the staff are wary, such as the dog being moved closer to the grimy windowed room. Rosie keeps watch for the men and sees them creeping around the room with the box, and then somehow reappear without it. She realises there must be a secret entrance that is concealed by greenery.

Rosie does not realise the men saw her spying. When the staff hear about it, they decide to advance their plans to do away with Rosie and Lucy. Rosie is listening at the door (and narrowly escapes being caught doing so) and realises they must escape. But in view of what happened before, they must go with some form of evidence so the Peelers will listen this time.

So Rosie heads to the secret room for some. When she pulls back the greenery she finds a small hidden door and a silver medallion. Hearing footsteps, Rosie hides with the medallion in time – but not in time to put the greenery back. Bludge sees it has been moved and is now alerted, which means Rosie and Lucy have to make an instant escape. They do so, but Grimm sends Bludge and Trimlett out to find and silence them, or it will be Newgate Prison for all of them.

Thorndale Hall 3

Trimlett and Bludge do catch up with the girls, but the Peelers catch them red-handed and arrest them. The Peelers explain they half-believed the girls because it tied in with other things they had observed, such as the two men, but they had to wait until they had checked things out.

At the school, the Peelers force Grimm to open the door to the secret room, which reveals a counterfeiting operation that forges coins with stolen silver. Grimm feigns innocence, but she goes wild when Rosie furiously counters with the truth. Grimm locks the Peelers in the room and then goes after Rosie with a poker. She is almost upon Rosie, but then everything starts spinning and dissolving again…

Rosie now finds herself back in her own time, and in her own clothes. Kay gives Rosie full marks for her excellent cleanup of the lumber room (how did it get cleaned up?). Rosie wonders if it was a dream, but when she checks the school records it corroborates everything she experienced at Thorndale Hall. The school was exposed, Grimm was imprisoned for theft and forgery, and her school closed down. Thorndale was exposed by…Rosie Cooper.

Rosie is at a loss to explain it. Was it a dream or what? But everyone is surprised and delighted at how Rosie has suddenly become a kind, friendly and helpful girl at the school. Rosie is now making friends and becoming popular.

Thoughts

This story could still stand on its own if it was just a straight out period piece of Rosie being a 19th century girl being put through the experiences of Thorndale Hall, bringing it down, and going on to become one of the founders of its more savoury successor, Meadowdale. After all, there must be some connection between Rosie Cooper exposing Thorndale Hall and the Coopers having long-standing connections with Meadowdale. However, that aspect is never explained. Instead we’ve got the added dimensions of a spoiled 20th century girl who needs a lesson and gets it at 19th century Thorndale, and a time travel element that nobody can understand or explain. This makes the story even more exciting, intriguing and mysterious than if it was just a group slave story set in a cruel and secretly criminal 19th century school.

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We have to wonder if the time travel creates some sort of paradox. Is 20th century Rosie the same Rosie who exposed Thorndale Hall in the past and (presumably) established her own ancestral connections to Meadowdale? Or is it some weird combination between 20th century Rosie and 19th century Rosie (as implied by retaining her 20th century memories yet becoming unable to read)? Or was 20th century Rosie somehow reliving the experiences of 19th century Rosie while still retaining a portion of her own consciousness? Or was it some supernatural power reaching out to punish Rosie for her arrogance? It is stretching credibility to say the whole thing was in Rosie’s imagination.

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The villains are predictably cruel Victorian people who run their school in a Squeersian style manner. But it’s not just to take advantage of girls for profit. The villains also using the school as a front for a secret counterfeiting ring. It would be interesting to know if they set up the school that way in the first place and they were criminals to begin with. We get a hint that this may be so when Grimm’s lessons suggest she does not care all that much about educating the girls. One-eyed Bludge does not give the impression he is the teaching sort either.

Matysiak’s artwork makes the villains really terrifying and the stuff of nightmares. For example, the close-up of the two mystery men (above) still keeps their faces indistinct. Their faces are rendered in an impressionist manner that makes them even more frightening than if their faces were shown clearly. In another panel (below), Grimm is made even more alarming by a stripe of dark highlighting that goes right down from her forehead to her collarbone.

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The artwork is a perfect fit for rendering this intriguing and powerful story. Matysiak’s artwork is brilliantly atmospheric in conveying the grimness of the school and its Victorian setting, the evil of the school staff, the covert operations at the school that provide the mystery that must be unravelled, and the supernatural time travel elements of the story. It’s done through ingenious applications of inking rather than linework or hatching. It produces real beauties, such as in the two panels mentioned above.

 

Scream! (1997)

Scream cover

Mandy Picture Library #272

Published: 1997

Cover: Peter Wilkes?

Writer: Anne Bulcraig

“Scream!” takes a complete break from the usual pattern of girls’ picture libraries. Instead of being one complete story it is a collection of five shorter-length stories, and they are all spooky, creepy stories. Unsavoury girls get their comeuppances while other girls get caught in scary experiences that they may or may not emerge from unscathed. All stories are labelled as a “Scream!”. This take harkens back to the days of horror comics Misty and Spellbound two decades before. It was a trend that was seldom seen after both comics folded and is fondly remembered.

Scream 1: Framed! – artist Norman Lee

Katie Knight feels lonely after her best friend Joanna Bland emigrates, but soon becomes friends with new girl Lisa Jones. Lisa says she and her mother look after animals of all descriptions and invites Katie and her dog Soda around for the weekend.

When Katie arrives, she is surprised to find the walls of the house are lined with paintings of animals done by Mrs Jones, but no real animals are present. Meanwhile, Soda is acting strangely, and when the girls take a walk in the wood, he gets really terrified. Katie thinks the wood is weird too, and eventually realises it has no birds or animals. Later, Katie is baffled to find that a cat she saw in one of the paintings has changed position from when she last saw it.

Then Katie wakes up one night and discovers that Soda has somehow been turned into one of Mrs Jones’ paintings. Katie explains that they have had to turn to pets for their paintings because all the wildlife realised what was going on and fled. What happens next with Katie and the Joneses is not recorded. Some weeks later, a new girl brings a guinea pig with her to a weekend stay with the Joneses….

 Scream 1

Scream 2: Green Fingers – artist Carlos Freixas

Sarah Peters is a very selfish girl who grabs whatever she wants and never helps anyone, not even when it is an emergency. In class Sarah suddenly gets interested in a green issue project when she hears the prize money will pay for the top she has her eye on. On the way home she sees a plant in a window box that has leaves shaped like hearts and cute animals. It is so unusual it is guaranteed to win. She asks the owner if she can have a cutting. The owner says she needs to test Sarah to see if she is a suitable candidate. It turns out to be a test for kindness, and of course the selfish Sarah fails dismally. The owner refuses to give her the cutting, saying the plant has powers to reflect the nature of its owner. Only nice people are safe tending it and it would be dangerous for someone like Sarah. But Sarah is not having that; she sneaks out in the night and helps herself to a cutting.

After one night with Sarah the leaves start changing shape. They are going from hearts and cute animals to ghoulish faces and creepy animals. Sarah is bewildered and revolted at the new shapes, but does not get rid of the plant or reconsider what the lady said. The lady warns Sarah to return the cutting before it is too late, for even she does not fully understand the plant’s powers. Sarah does not listen and denies ever taking the cutting.

When Sarah returns home from school, her mother asks her to go and pick up an urgent prescription for a neighbour who is not well. But Sarah cares far more for watching her favourite television programme and goes into the house to watch. Then, as Sarah approaches her bedroom, she is astonished to find her cutting is now growing so much that it is coming out through the door. She goes into her room, where the plant starts crawling all over her. She screams for help – but the plant has learned its behaviour from the girl who never helps anyone.

Scream 2

Scream 3: House Warning – artist unknown

Julie Wood and her family move into a large house in the country. Julie is bewildered when everyone at her new school avoids her for no apparent reason, and her mother gets the same treatment at the supermarket. A neighbour asks Julie if she is having problems with the house yet, and then things do start going strangely wrong for the family in the house. Eventually, a boy at school tells Julie the reason people avoid her is the house. It seems to be alive and won’t let anyone live in it ever since its owner died the previous year. Julie questions the neighbour again. The neighbour says the house is grieving for its late owner, “Old Kate” Murray. Old Kate loved the house and now it will not accept anyone else.

In the night, a strange lady wakes Julie up, which alerts Julie to a fire. Julie manages to extinguish the fire before it catches proper hold. Then Julie realises the woman was Old Kate and it had been her ghost that was driving people out. But this time Old Kate needed help to save her house from burning down, and got it from Julie. From then on, the Woods have no more trouble with the house.

Scream 3

Scream 4: Skin Deep – artist Maria Dembilio

Nadine Andrews and her family are on holiday at a holiday camp. Nadine is a vain girl who infuriates everyone with her conceit, including her sister Emily. Nadine wants to enter the “Miss Happy Holidays” beauty contest. At the fair Nadine meets a fortune teller, and is surprised that the fortune teller somehow knows she wants to enter the contest. The fortune teller sells Nadine a beauty cream that will guarantee she wins. The effects on Nadine’s face seem like magic and she does win.

But the effect wears off next day. Nadine feels cheated and goes back to the fortune teller to get her money back. Nadine is extremely unreasonable when the fortune teller says she never said the effects were lasting, and becomes rude and insulting to her. Deciding Nadine needs a lesson, the fortune teller gives her an even stronger and longer-lasting cream that is guaranteed to make her really stand out. She says the price will be very high – but it isn’t money, which she refuses to accept. When Nadine puts on the cream, she is shocked to find her face has gone all distorted! The effects wear off eventually and Nadine stops being so vain.

Scream 4

Scream 5: Time Slip – artist Claude Berridge

During half-term break, Trudi Clark accompanies her father on an archaeological excavation at a site where a medieval village is said to be. The dig yields an old box that looks at least three hundred years old and Dad asks Trudi to hold it. But when she does, the whole environment changes to a medieval appearance, with no sign of her family. A boy runs by and tells Trudi to misdirect a man who is chasing him, which she does. She makes friends with the boy, whose name is Carak. Carak comments on her strange clothes. Trudi begins to think she has been transported to the past, when the medieval village existed. But then Carak serves her hamburgers, which were not around in medieval times.

Then Carak notices the box, and says Trudi must have stolen it from the museum. Trudi wants to hold onto it as she hopes it will get her back to her own time. When Carak says it is five hundred years old – not three hundred – Trudi realises that she has been transported to the future, not the past. A replica of the medieval village has been built as a tourist attraction, and the museum has exhibits not only of medieval times but the 20th century as well. Carak is surprised when the cabinet the box is supposed to be in is still sealed. Then he sets off an alarm and the man, Mr Peters, starts chasing them both. They find a place to take refuge in.

Trudi decides to tell Carak what happened. Carak opens the box, which contains three rings. He explains they are time travel devices that can take someone into the past, present or future. The trouble is, nobody knows which ring is which. When Trudi held the box, she must have had her hand too close to the “future” ring. Mr Peters catches up, and Trudi takes a chance on one of the rings. But this ring transports them to the past and the real medieval village. A woman comes in and thinks they are robbers. As they flee, Trudi trips up and a man grabs one of her Wellington boots. They take another shot at the rings, and this time they come to Trudi’s own time period, and the clock time is just before the box was found. Carak takes the box and goes back to his own time.

This time, Dad’s find is the Wellington boot that Trudi lost in medieval times. Trudi hopes he does not look too closely at the boot and realise it has been buried at that spot for years – how will she be able to explain that to him?

Scream 5

30 Days of Destiny

Plot

Angela Dobson, is sent to stay with her with Great-Aunt Geraldine in Madoc Castle near the Cornish coast. Angela seems to have a connection with her ancestor Lady Angelina, a wild young lady who became a highway robber. Somehow Angela has timeslips back to the past that helps her uncover the mystery of Lady Angelina.

Notes

Appeared

  • 30 Days of Destiny – circa #730 (5 Jan 1974) – (?)

The Shop at Shudder Corner (1983)

Shudder Corner cover

Debbie Picture Library: #64

Published: 1983

Artist: Norman Lee

Plot

Jean Marsh and Sheila Hawkins are best friends. Sheila’s uncle runs an antique shop at Shudder Corner, and they earn extra pocket money from cleaning the antiques.

Shudder Corner 2

One day Sheila loses a lens from her torch in the shop and quickly finds a replacement on the floor. She does not realise the lens has a strange, mystical design.

Edited to add: the origin of the lens is slightly different from the original. In the original version, the girls found the lens beside a lightning-struck bush.

But the girls soon find that the lens turns the torch into a time travel device. Whenever it shines on an object that has a strange history attached to it (and in an antique shop, they are surrounded by such objects), the torch transports them to that moment in the past, where they become part of that particular chain of events. They have to stay for the duration, because the torch will not allow them to return – by being switched on again – until the adventure runs its course. Afterwards, Jean’s uncle (who is unaware of the time travel adventures) provides them with context on the object and their adventure.

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Jean is always telling Sheila not to use the torch in the shop in case it shines on something with a history. But of course Sheila always ends up turning the torch on for some reason or other. And then they are off again…

In this story, the girls go on three time travel trips with the torch:

Trip 1: The Danson dog collar

In the 19th century, Sheila and Jean meet Bettina Danson. She is running away because her guardian, Sir Charles Danson, is out to kill her and claim her inheritance. There is a legend in the Danson family about a demon dog known as the Hound of the Dansons. Sir Charles capitalises on the legend to unleash a vicious dog (who is wearing the collar) on Bettina as a fake ghost dog to kill her. The dog and Sir Charles trap Bettina and the girls at the edge of a quarry, but then they find a ledge and start climbing down it. Sheila blinds the dog with the torch, and it gets such a fright that it knocks Sir Charles over and he falls to his death in the quarry.

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Back in the present, Uncle tells the girls that the dog collar belonged to the Danson family. There is some tale about a ghost hound and a wicked guardian who was out to inherit a fortune by killing the rightful heir. But “something went wrong” and he “came to a sticky end”. The girls know what went wrong but can’t tell him.

Trip 2: The rose goblet

Sheila shines the torch on a crystal goblet with a rose motif. They are transported to an 18th century manor called Rose Manor, and roses are everywhere: the garden, the hedges, and even the stonework. But then an unpleasant servant takes them for gypsies and seizes them. The master, Squire Allwood, is just as surly and thinks they are gypsy kids who belong to “Mad Meg”. He is about to lock them in the cellar and send for the magistrate when Mad Meg shows up. The squire had driven the gypsies off and Mad Meg takes revenge by cursing Rose Manor with – roses. Immediately the roses start growing and spreading at terrifying rates that threaten to overwhelm the manor. People start fleeing, but Sheila and Jean are trapped in the manor with the roses threatening to smother them. They escape via a secret passage, but outside the nasty squire is about to recapture them. However, the torch comes back on and they return to the present.

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Uncle tells them the goblet came from an 18th century manor that became overwhelmed with roses; it was the gypsies’ revenge when the squire upset them. Ironically, the site where the manor once stood is now part of a famous rose nursery.

Trip 3: The horse brass

Sheila and Jean are working in the antique shop while pondering over a challenging homework assignment on chimney sweep boys. Jean’s notes go under a chest of drawers, and when Sheila pulls out the torch for them, the light shines on an old horse brass that got lost there.

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The girls arrive at a canal at a time when horses pulled narrow boats. The women of the narrow boat are cordial and offer them some food. The girls offer to sell some pegs in return, and the women suggest the big houses. On the way they encounter a climbing boy and his cruel master. The girls overhear the sweep telling the boy to help him and a man named Hobbs steal from the big house, or else. The girls report back to the women, who say the crooks are taking advantage of the boy being small and nimble to break into the house. They hatch a plan to foil them.

So, when the crooks head to the house that night, the girls distract them, rescue the boy and bring him to the narrow boat. But then the crooks seize the girls and force them to help with the robbery in the boy’s place. The girls strike back by throwing the bags of loot downstairs to knock the crooks down, but it rouses the household. The crooks are captured, and claim the girls are their accomplices. The girls are climbing their way down the wall, but the owner sees them and says the magistrate will decide their fate. Fortunately the torch comes back on and everyone below is stunned to see them just disappear.

Back in the present, Uncle is very pleased that the girls have found his missing horse brass, and they will be rewarded. He tells them it comes from a narrow boat, whose master used to be a climbing boy. “By some miracle he bettered himself” and became “quite famous”. The girls realise that the climbing boy stayed with the narrow boat women and “made good”. And their encounter with a real climbing boy helps their homework assignment so much that the teacher is impressed with the end result.

Thoughts

“The Shop at Shudder Corner” was originally a serial in Spellbound. When Spellbound merged with Debbie, Shudder Corner only lasted a few episodes, which is a bit surprising. However, Shudder Corner later resurfaced in the Debbie Picture Libraries and also scored an appearance in the 1984 Debbie annual.

The picture library completely restarts Shudder Corner at the beginning. The origin of the time travel torch is shown to the reader, rather than its powers being briefly explained with a text box before girls plunge into their latest adventure. This is an excellent move that quickly brings readers up to speed with the concept, and those who are not familiar with the original can just enjoy the time travel adventures in the picture library without even knowing its Spellbound origins. The altered origin is also more effective than the original, because it is much simpler, straightforward, and tying the lens directly with the shop makes more sense.

Shudder Corner 1

Storytelling about objects is not new. M&J’s “Jade Jenkins’ Stall” and “The Button Box” from Tammy both starred narrators who would tell the stories behind various objects, such as the items on Jade’s stall or the buttons in Bev’s box. But instead of narration, we see the story itself as the protagonists not only relive it but also become part of it, shaping the events themselves and the history of the object. This approach turns the concept into an adventure strip that makes it even more exciting. It also avoids the moralising and condescending tones that can permeate the narrative versions of “objects with a history” stories.

Time travelling to the moment in an object’s past is not a new concept. For example, Debbie had “Polly’s Patches”. Polly time travels to a period in the past in accordance with whichever patch she rubs on her trousers, which comes from that period. But while Polly is more of a lightweight story aimed at fun, Shudder Corner is a darker take on the concept, beginning with the shop itself. Its Tudor architecture makes it look creepy with the right atmosphere, and the name of the corner it stands on – Shudder Corner – makes it even more spine chilling.

Shudder Corner 7

When you enter the shop, a lot of those objects – such as a stuffed raven in a cage or a necklace in a goblet – can make the ambiance even creepier, especially when you enter the shop while it is dark. This is not surprising for a story that began in Spellbound, and it also gives Shudder Corner a bit more of an edge as a time travel story. The artwork of Norman Lee also lends itself brilliantly to the spooky vibes and the period settings the girls end up in. Lee has long experience in drawing both supernatural and period stories, so he is a sensible choice to draw Shudder Corner.

The girls always end up in trouble and even risk their lives in whatever period they land in. The torch always rescues them when it’s time to go home – but not before then. Until then, they are in constant danger while they relive the history of the object. It is a shame that Shudder Corner was not carried much further in Debbie.

 

 

The Long Sleep [1968]

Plot

In 1668 (updated to 1675 in the reprint),  14-year-old Trudy Wain is taking a legal document to a lawyer in Chesterton. On the way she gets lost and comes across an empty cottage. She pricks her finger on a spinning wheel and falls asleep for 300 years, waking up in the 1968 (1975) Chesterton. Time shock and culture shock ensue, both for her and those who see her, and Trudy is also shocked to see her parents’ graves. She is taken in by the Carrs, and proves useful in identifying genuine 17th century artefacts for Mr Carr at auctions.

The document  Trudy was taking to the lawyer proved her father’s ownership of a certain piece of land. This happens to be the land that the Carrs are now renting from a nasty landlord, Mr Hamble, who will stop at nothing to evict them. However, the legality of the document is accepted and makes Trudy the nominal landlady of the Carrs. She just lets them have the property and they ask Trudy to become a member of their family.

The Long Sleep

Notes

Appeared

  • The Long Sleep – Mandy:  #76 (29 June 1968) – #85 (31 August 1968)
  • Reprinted – Mandy: #456 (11 October 1975) – #469 (10 January 1976)

 

The Thirteenth Hour

Plot

Laura Munro had traveled to spend summer with her gran. However her gran was in hospital, leaving the housekeeper Miss Peebles in charge. Laura was bored until she found that when an old clock struck 13 she was transported back to the 1920s. There she was only visible to her friend Lena.

Notes

Appeared

  •  The Thirteenth Hour – Suzy: #152 (3 August 1985) – #158 (14 September 1985)

The Shop at Shudder Corner

Plot:

Sheila Hawkins and Jean Marsh helped in an antique shop called The Shop at Shudder Corner, run by Jean’s uncle. When Sheila replaced a broken lens in her torch with a mysterious piece of glass, she found that when she shone it on certain antique curios, she and Jean were transported back in time . . .

shop at shudder corner

Notes:

  • Art: Norman Lee
  • Art: David Matysiak (Debbie Annual 1984)

Appeared:

  • The Shop at Shudder Corner – Spellbound: #14 (25 Dec. 1976) – #21 (12 Feb. 1977)
  • The Shop at Shudder Corner – Spellbound:  #32 (30 Apr. 1977) – #39 (18 June 1977)
  • The Shop at Shudder Corner – Debbie:  #372 (29 Mar. 1980) – #374 (12  Apr. 1980)

Other Appearances:

  • The Shop at Shudder Corner – Debbie Annual 1984

Time after Time [1999]

Plot

Leanne Moore and her family have returned to Tresby for their holiday the year after their first visit. Leanne soon finds that there is something strange about Tresby; things that have happened before seem to be repeating over and over. And the Tresby poster warns that if anyone visits Tresby three times, they will stay there forever.

Notes

  • Artist: Eduardo Feito

Appeared

  • Time after Time –  Bunty: #2159 (30 May 1999) – #2164 (3 July 1999)