Tag Archives: Adolfo Usero

Beware the Mystery Dolls [1977]

  • Beware the Mystery Dolls – Spellbound #22 (19 February 1977) – #32 (30 April 1977)
  • Art: Adolfo Usero

Plot

In Victorian times, Vicky Martin is sent from an orphanage to stay with a distant relative Madame Venner who runs a doll shop and waxworks museum. It seems everyone she meets on the way is nervous of Madame Venner and her shop. She does at least make the acquaintance of Paul Cook a delivery boy who works nearby. She arrives at the shop and finds it quite creepy. A man suddenly grabs her telling her to go. Then Madame Venner appears, she tells Vicky not to take any notice of Franz, telling her he is a foreigner who lacks intelligence. Madame Venner looks as creepy as her shop, Vicky noting her waxy like appearance.  Madame Venner says she will do her duty and Vicky can stay and work for her and she thinks her pretty face will be useful. That first night Vicky has bad dreams and is awoken by noises. She goes to investigate and in the shop she is surprised to see the dolls walking about, as she falls in the doorway, the dolls seem to move to attack. Luckily they stop suddenly and Madame Venner tells her, she has an over active imagination the dolls are just clockwork. She asks Franz to show Vicky back to her room and he once again warns her to leave.

The next morning things seem brighter and Vicky thinks she was being silly to be scared the night before, even Madame Veneer acts friendlier to her and she asks Vicky to deliver a package, with one of the clockwork dolls, a soldier, to a Colonel Maltby. The package is left in his study and when all alone the soldier doll breaks out. When the Colonel arrives home he is surprised to see the doll in his old regiment uniform, then suddenly it attacks! After its attack the doll quickly escapes and heads back to the shop. Vicky is shocked when she spots the doll covered in blood returning to the shop, although she doesn’t see Madame Venner greeting its return. Vicky wonders if she imagined it, but when she finds out from Paul that the Colonel has mysteriously died she fears that it was the doll responsible.

Vicky arranges to meet Paul that night so she can tell him her suspicions but  Madame Venner catches her sneaking out. She makes up an excuse but Madame Venner is now distrustful of her and will be keeping a closer eye on her. That night she gives Vicky some food and locks her in her room. Vicky suspects food might be drugged and doesn’t eat it, instead she  sneaks out window to spy on the doll shop workshop, there she sees Madame Venner and Franz working with some strange machinery. Madame Venner declares with the wax from a pharaoh’s tomb and Franz’s genius she can take her vengeance as they bring a shepherdess doll to life. Then Vicky slips and hearing a noise outside the two go to investigate. Paul happens to see Vicky in trouble and startles a cat to distract Madame Venner and Franz.  Madame Venner not entirely convinced it was just the cat making noise, goes to check on Vicky just in case. Luckily Vicky has managed to get back to her room just in time.

The next day Madame Venner has another delivery for Vicky to make, this time to Lia Morgan, an actress. She is still suspicious of Vicky so she hypnotises her to make sure she does what she is told, but on the way Paul snaps her out of it. Vicky tells him about the dolls and what she saw but it sounds too fantastical that he doesn’t believe her, then they see Madame Venner is following them, and they have to go their separate ways. Vicky has no choice but to look like she has delivered the package, she instead hides it in a bush outside the house. She wants to go back to retrieve the doll but she isn’t able to escape Venner’s watchful eye until later, by which point the Shepherdess doll has woken and is on its mission finding a way into the house and slipping poison into Lia’s drink. Paul meets Vicky and witnessing the doll leaving Lia’s house he now believes her story. Vicky tries to catch the doll, but she leads her in front of a horse and carriage. Luckily it swerves and Vicky is unharmed and the doll is crushed.

Vicky takes an opportunity to switch around wires in the machine in the workshop, in the hopes of stopping Madame Venner’s plans. That night while trying to bring an archer doll to life the mixed up wires cause a fire. Although they get the fire under control quickly, Madame Venner, is very angry as she says flames almost destroyed her once and she goes to confront Vicky. Franz tries to persuade her that Vicky wouldn’t have anything to do with it. Vicky is saved from interrogation as Paul has brought a police constable after seeing the flames. She quickly gets rid of them and Madame Venner fixes the archer doll. Then she has one more job for Vicky and a plan to make sure Vicky won’t cause her anymore trouble! Madame Venner goes with Vicky to deliver the package to Sir John Bradley. Vicky escapes and later goes back to try and warn Sir Bradley only to find Madame Venner with him waiting for her. She has convinced him that Vicky is delusional, although things don’t go entirely to plan, when Sir Bradley insists Vicky stays the night to show her, her fears are unfounded and he will have the doctor see her in the morning.

Madame Venner rushes home to get her things, she thinks Vicky and Sir Bradley will be destroyed by the archer doll, while her and Franz are on the train out of town. Indeed the archer has begun his attack and with flaming arrow sets drapes on fire. Luckily with Vicky watching she is able to warn Sir Bradley and they stop the fire from spreading and destroy the doll. They then rush to Madame Venner’s place where they meet Paul who has been keeping eye on the place, but the museum is on fire, destroying all the evidence. They rush to catch Venner and Franz but they have already escaped on the train. Then the train crashes and they think fate has intervened to serve justice, Sir Bradley muses about a Miss Ventriss who was badly burned in a hunt ball, but now thinking they are safe Sir Bradley moves onto happier topics, offering both Vicky and Paul jobs in is household. Unknown to them Franz and Venner escaped the train wreckage and we see Madame Venner cover her scarred face with new mask.No one aware that Madame Venner still plans to have her revenge!

Thoughts

A perfect story for Halloween. This is a story that when it finishes still has readers asking questions, such as how did Franz come to work for Madame Venner and what exactly happened at the Hunt Ball where she was scarred? Even though we don’t get answers to our questions, the story never feels incomplete, or badly plotted, just an intriguing mystery.  It is one of the more darker stories in Spellbound as we see Madame Venner is quite successful with her revenge to start with, we see bodies in the aftermath of the dolls actions, and an ending where the villain, unknown to protagonists, is still at large.

From the start the setting in a waxworks museum and dolls toy shop creates a very creepy atmosphere, with a feeling of eyes watching all the time. Along with Madame Venner’s waxy appearance (which we only later find out is actually a mask covering her scarred face) she fits right in with her surroundings. The mysterious Franz who looks tall and intimidating, shows a compassionate side, trying to warn Vicky away and dissuading Madame Venner that she has been spying.  Because of his foreign accent, Madame Venner can pass him  off as simpleminded, which again contrasts to appearances, he is actually very intelligent having built the machinery that brings the dolls to life. Then there are the dolls that carry out Venner’s plan, the use of innocent looking toy dolls that carry out deadly actions is very effective. It is disturbing for Vicky (and the reader) when she sees the blood stained toy soldier return. When the Shepherdess doll is sent on her mission, we wonder how that victim will meet their end, to have poison hidden in her crook is quite inventive. The final archer doll using a flaming arrow, is fitting as Venner says it was fire that destroyed her life. Having the different types of dolls  keeps the story more interesting.

Vicky proves herself to be a resourceful protagonist, trying to stop the dolls being delivered, spying on Venner and messing with the equipment, all the while trying to not rouse Madame Venner’s suspicions. Although Paul doesn’t believe her at first he does become a good ally and it is good to have for her to have a confidant. Despite her efforts Madame Venner does become more suspicious of Vicky and we know the situation is becoming more dangerous for her. While she seems to be safe for now, with a good job and allies, the reader must have finished the story with some unease, knowing Madame Venner and Franz are still out there and Vicky must now be on the list of people that Venner wants vengeance against.

 

 

Vengeance of Vampirene [1977]

  • Vengeance of Vampirene – Spellbound:  #57 (22 October 1977) – #65 (17 December 1977)
  • Art: Adolfo Usero

Plot

Irene is the princess of the small Balkan kingdom, Geldania, which is ruled by her kindly father Prince Stephen. The princess has been attending a boarding school in Switzerland, since her mother’s death. She excels at sports at the school and her classmates are also impressed that her despite her status she is not snobby. This life is to become disrupted, when her uncle, Count Zukor, decides to overthrow Stephen. He plans to capture Irene in order to keep his brother quiet, but Irene escapes, she makes her way home and seeks out her old nurse, Magda for help. Irene gets into the castle and with a bracelet that maps all the hidden passages, she attempts to find her father. Unfortunately she makes a noise that attracts the attention of Zukor’s men. It is then Irene first dons the appearance of a Vampire, playing up the superstitions of the country. She has to make a leap from the tower into the water below, but luckily escapes and this gives her the idea to continue to use the myths of vampires to help her father.

She prepares a new plan to get to her father. First Magda and other loyalists use a kite, shaped like a large bat, to distract the guards. It works and Irene in her vampire costume, manages to get into the castle and through the passageways to her father. He asks her to get a message to one of his supporters, Anton Tesla. Later Irene is at her hideout in the Vampire Tower, a place where no people like to venture as they are scared and superstitious. She has a problem leaving as there are still guards nearby. She initially planned to get to Tesla in her peasant disguise, but now will have to become Vampirene again. She distracts the sentries by hitting their coffee pot into the fire. Then with the fire out and in her costume she makes her way past them as a shadowy vampire shape. Using her mountaineering skills she climbs a sheer mountain to avoid Zukor’s soldiers. She reaches the loyalists and tells Anton Tesla that he must lead an uprising.

That night as snow falls, they find out an armed convey is on the way. A plan is formed to seize the guns. Vampirene sets off on skis, doing a jump over the convey. But it seems her plan is failing as they are not stopping. She makes a second appearance giving the men an opportunity to shoot at her, she’s cleverly fixed her cloak up and stayed hidden so she is in no danger of getting shot. This gives the others a chance to ambush the trucks. Anton is relieved to see Vampirene ski away.

Irene returns to Magda and while playing the part of her niece in the village, she sees a dog attacks a young soldier. Despite being an enemy Irene helps him. That night they fly the bat kite high, while Irene skates across the now frozen lake. Count Zukor has his suspicions about the legendary Vampire and decides he can use his prisoner as bait. Irene arrives at the castle but is surprised to find her father has been moved. When she is searching for him, she comes across a guard, luckily for her it is the same one she helped earlier. He says he will help her, and they use secret passages to get to her father. They manage to free her father and they stay hidden in tunnels  when alarm is raised. She then sends her father on to the rebels but she stays on to spy on her uncle.

Nikki, the guard, makes his way back to the others, but as he can’t account for his whereabouts at the time Stephen was freed, he is captured. They will torture him for information unless Irene can free him. She creates a diversion with a fire, unlocks the door and they escape into secret passage. Zukor is enraged and thinks there must be a secret way into the castle. Irene and Nikki are laying low in the passages, but Zukor is intent on searching every inch of castle until he finds the passages and they are forced to flee. They make it to the Vampire Tower, where they think they will be safe, but Zukor insists it be searched despite guards reluctance, he has no time for superstitions. Irene releases her cape from the top of the tower as a distraction. They get to Zukor’s snowmobile and escape towards the loyalists. They don’t make it all the way as the vehicle runs out of petrol, and they are forced to take refuge in a cave. Zukor wants them alive, so he can find out Prince Stephen’s whereabouts. One of the guards foolishly lets off a warning shot, causing an avalanche. While Irene and Nikki are safe in the cave, it ends up being a great way for loyalists to capture Zukor’s men, and then they rescue Irene and Nikki. Prince Stephen declares this day of victory will always be a public holiday and Vampirene can be put to rest.

Thoughts

Keeping with the Halloween spirit, I thought this would be a fitting story to look at. While the protagonist is not actually a Vampire, just  playing on superstition, it is something that is more rare to see in these comics. The preferred supernatural beings were witches and ghosts, there are a few stories with vampires and some references may have been made to them (such as Nightmare Academy, Worlds Apart and Dracula’s Daughter) but it was less common. I really like Irene’s vampire costume, it goes for a classical Dracula look but also plays off the bat elements. She uses a second version  of the costume, which is more of a bodysuit which is more practical for what she has to do physically. I quite like that she has two versions, the one that plays on the myths and she takes off a layer and has the bodysuit which gives her a more bat-like appearance and more maneuverability. This story also has one of my favourite covers, done by Norman Lee,  the grey/purple and green used for Vampirene, and her posture makes her an imposing figure.  The cover immediately captures attention. This is also one of my favourite story titles, the alliteration, the merging of Irene’s name with Vampire, the foreboding threat of vengeance!

The art by Usero is great too, as well as Irene’s costumes I like Count Zukor being made distinct with his facial scars. He also handles the action scenes well. They do well at establishing Princess Irene as a top sportsperson, taking a little time at her boarding school, before jumping into the main plot. The change in weather also makes sure she can show off her varied skills (such as her swimming and diving, then when the lake freezes over she can show  off her skating). She could stand proudly beside other costumed heroes like the Cat from Catch the Cat or Bike Rider. She is clever, brave and resourceful and has some uncommon skills such as marksmanship and judo as well as being achieved in a lot of winter sports. Although there are times when it seems obvious that she is not supernatural (I do wonder how the guards don’t see her skis when she jumps!), it is interesting how she plays on the people’s fears and superstitions, to keep them at bay. It is also nicely played that she acts as a distraction while the loyalists can take advantage of that. There are some coincidences, like that she happens to help Nikki, the one nice guard, who in turn is the one who finds her in the castle. But the story is still exciting and appealing and one of Spellbound’s best. Which again highlights that it is a pity that Spellbound didn’t last longer, as it was printing some interesting and different stories.

 

 

Village of Fear

Plot:

Young Janet Lee is trying to prove that giant bats are driving the terrified villagers of Fearton from their homes. It’s Janet’s belief that the bats are controlled by a sinister Miss Brendon, the owner of Dark’s Folly. With newspaper reporter Tom Brookes, Janet keeps watch on the castle. Suddenly the giant bats appear and the pair are spotted.

village of fear

Notes:

  • Art: Adolfo Usero
  • Issues 42-44 the title was “The Village of Fear” before “the” was dropped
  • Reprinted and translated to Dutch as “Dorp van de angst ” – Debbie Groot Mysterieboek #7 (1978)

Appeared:

  • (The) Village of Fear – Spellbound: #42 (09 July 1977) – #52 (17 September 1977)

Fleetfoot – Girl of the Wilds

Plot:

Fleetfoot lives with the Indians but is not an Indian. She has a golden locket, which is her most prized possession, but she does not realise it holds the key to her true identity. When it opens, she cannot understand it because she cannot read. But Mr Hollins, whom she has befriended, can read it and they go in search of the ranch mentioned in the locket.

Fleetfoot

Notes:

  • Art: Adolfo Usero
  • Reprinted and translated to Dutch as “Fleetwood” – Debbie Dierenstripboek #36 (1983).

Appeared:

  • Fleetfoot – Girl of the Wilds –  Debbie: #112 (05 April 1975) – #122 (14  June1975)