The Dream Machine

Plot

Tracy Jones had gone downstairs in the middle of the night to find the TV switched on to a strange weekly gameshow called “Heart’s Desire”. She found herself transported to the studio as a contestant. She was given tasks to do in the real world such as getting tickets for a concert and to bring it back to show the next week in order to win keys and progress to the next stage of the contest.

Notes

  • Art: Guy Peeters

Appeared

  • The Dream Machine – Judy: #1607 (27 October 1990) – #1622 (9 February 1991)

Only Make Believe…

Plot

Laura Johnson and Carla Foster, good friends and next-door neighbours had been the only two girls in the form without boyfriends. Then Laura pretended she had a found a boyfriend. A few day later, Carla said she had met a boy, but Laura suspected Carla was pretending too.

Notes

Appeared

  • Only Make Believe… – Judy: #1605 (13 October 1990) – #1616 (29 December 1990)

The Outcast (1990)

Plot

Tansy Peter’s father was headmaster at her school, and it took her time to make friends, then when a new young teacher Miss Chandler was picked on, Tansy defended her. Because of this Tansy came close to losing all her hard-won friends.

Notes

Appeared

  • The Outcast – Judy: #1604 (6 October 1990) – #1614 (15 December 1990)

Paula’s Pen Pals

Plot

Paula Green had just joined Dixon Street Comprehensive, and had made no friends there. Through a pen-pal magazine, she had written to a girl called Tina. By a strange coincidence, Tina’s cousin Jess was was games captain at Dixon Street, she did not make herself popular with her classmates when she get on the netball team for an important match, as they thought she only got the spot as she knew Jess’s cousin.

Notes

Appeared

  • Paula’s Pen Pals – Judy: #1600 (8 September 1990) – #1607 (27 October 1990)

The Comp: Bunty PSL #348 (1992)

Published: Bunty PSL #348

Artist: Peter Wilkes

Writer: Anthea Skiffington

Special thanks to Goof for scans

Plot

Grim Gertie is hospitalised, bringing in a substitute teacher, Mrs Whitely. Laura Brady isn’t off to a good start with Whitely when she rushes to registration, which causes her to collide with Whitely and tread on her toes. “Trust me – I just crashed into Gertie’s stand-in!” But the real bad start comes when Whitely discovers Laura’s name during registration. All of a sudden she is looking daggers at Laura, seems to have a sudden thing about Laura being a problem pupil or something, and says, “I shall remember you, Laura Brady.”

From then on, it’s bully teacher time for Laura. Whitely constantly singles Laura out for unwarranted and unfair punishment, even for things that are totally untrue, and detentions are a particular punishment. It starts with her giving Laura detention for homework with four wrong answers, sloppiness and scribbles. Now that’s bizarre to say the least. Okay, so Laura did the homework while being engrossed with a Tom Cruise movie on television, but it looks like everyone else did too. Her mother, who checked her homework, can vouch it was tidy and scribble-free, so what’s Whitely talking about? Later, Laura finds out others did even worse than her on the homework assignment and didn’t get detention – so why did she get it?

At any rate, as Laura is soon to discover, it makes no difference to Whitely as to whether her schoolwork is the best or not.

At first Laura’s classmates think she is just imagining things about Whitely, but they change their minds as it grows more obvious. On one occasion Whitely pounces on Laura for trying to ping a paper pellet at Hodge; Hodge says it was his fault for pinging it first, but Mrs Whitely refuses to listen and punishes Laura with a stinging 500 lines. On another, she punishes Laura for talking in class; her friends admit they talking too, but Whitely doesn’t listen to them.

Whitely also refuses to hear Laura’s pleas that these constant detentions are causing her to miss out on vital hockey practice and matches, which incurs the displeasure of Miss Bliss (“The Blizzard”) against her. As a result, Laura eventually loses her place in the hockey team.

The class reckon it must be Whitely’s trodden toes. Their only advice to Laura is to ignore it, but that’s easier said than done. As Gertie will not be fit to return for a while yet, Laura fears her bully teacher ordeal looks set for the long haul. She has not spoken to her parents about it, not even when Mum asks at one point why she’s crying.

Meanwhile, the class visit Gertie in hospital and discover the maternity wing badly needs funds or face closure. They decide to pitch in, and settle on a Fun Day to raise funds. They need approval from their form teacher before approaching the Head. But when Laura suggests it to Whitely, she won’t listen: “Don’t bother me with your ridiculous notions, Laura Brady!” Then Laura discovers that a few minutes earlier, Whitely thought it was a great idea when Hayley and Roz suggested it, and told them to go straight to the Head for permission. This makes her even more convinced Whitely hates her.

The Head agrees to the Fun Day, sets the date for the last day of half term, and he must approve of the events being held. This could be problematic, as Hodge has scripted a parody of Redvale, “Riotvale Comp”, with parodies of the school staff. Laura is in the role of the Grim Gertie parody, “Miss Gruesome”.

Although Hodge tries to keep this school parody hidden from the Head, he inevitably finds out. Surprisingly, Hodge comes back with the news that the Head gave his approval to stage Riotvale, with “one or two tiny conditions”, such as a couple of small changes to the script. Hmm, is there a hint of something else here? Anyway, rehearsals for Riotvale continue. For Laura they are a welcome relief from her growing miseries with Whitely, and despite them, she is coming along well in the role.

But then Whitely goes too far. She forces Laura to do a homework assignment twice, saying the first was sloppy while Laura had taken care she would have no cause for complaint, plus having to do those 500 lines as well. Then she springs a surprise test on the class over the material. Laura is determined to score well, and ought to after running through the material twice. But when she does, Whitely hauls her before the Head with claims she saw Laura cheating in the test, but as there is no way these accusations can be true, Whitely can only be lying. The Head sends a letter to Laura’s parents, and there’s more detention for her. It’s getting too much for Laura, and she decides to drop out of Riotvale.

When the letter arrives, Laura reaches breaking point and finally tells her parents her teacher hates her. But they don’t believe it: “Now, that’s silly, dear. Why should she?” At this, Laura runs out of the house, still yelling that Whitely hates her and shouting at her parents for not listening to her. She then decides to run away, unable to take any more of Whitely. By now she has realised there has to be far more to this than trodden toes but can’t think what.

In class, Whitely notices Laura’s absence, but only says “perhaps we’ll have some peace and quiet for a change”, which further convinces the class that Whitely is gunning for her. She isn’t even asking questions about Laura’s absence.

Laura left the house in such a state that she forgot her schoolbag, which brings Mum up to the school. From there, she discovers discovers Laura is missing and reports it to the Head, who calls the police.

Mum asks to speak with Whitely. When she sees her, she now believes Laura, for she has recognised Whitely as Susan Stigmore, a nasty piece of work who used to be an old enemy of Laura’s aunt at school. When Mum confronts Whitely about this, her malice spills over and she expresses venomous comments about Laura and her aunt. She then realises her mistake in doing this right in front of the Head, but it’s too late – she’s been caught out. He sacks her and writes a report that will make sure she never finds another teaching job.

Laura is soon picked up, and everything is sorted out. When the other teachers hear about Whitely’s conduct, the Blizzard reinstates Laura on the hockey team. And Laura is back in Riotvale.

Two weeks later, it’s Fun Day, and Gertie is back. Riotvale is a thundering success. But then Hodge tells the gang what he had not told them before (aha!). The Head had granted permission to stage Riotvale on the condition that the school staff have their own sling-a-sponge event afterwards – with the Riotvale cast as targets. And boy, are the staff loving it! Revenge at last for all those things they put up with in class.

However, the Riotvale cast get revenge on Hodge with another fundraising idea: 10p to help throw him into the school fountain. And so he is, much to his chagrin. Ah well, it’s all in good fun and fundraising for Fun Day.

Thoughts

This is a PSL to be read over and over. There’s so much in it for readers to enjoy, and it is a well-constructed story that interweaves two contrasting elements with each other: the bully teacher and the Fun Day. Fun Day delivers the ever-popular charity cause theme, a brazen school parody that’s a welcome change from tired old fund-raising events, and heaps of fun on the big day that will finish half term with a bang. Providing contrast is the ever-popular bully teacher theme, with the drama, emotion, misery, and bullying that grows worse and worse until it becomes too unbearable. Added to it is the mystery element – what is Whitely’s problem with Laura?

There isn’t a DCT regular strip (The Four Marys, Penny’s Place, etc) that hasn’t had a bully teacher at some point, but it’s never a regular member of staff – it’s a new/substitute teacher. Whitely belongs to this long-standing tradition, as she does to the long-standing tradition of new/substitute teachers frequently spelling trouble of some sort in girls’ comics.

Bullying a pupil because of a long-standing grudge against a family member is a common theme. “Teacher’s Pet” (Judy) is another example of this. It also has the added tension of mystery to the story – why does the teacher hate the girl? And girls just love mystery in comics. And because the pupil doesn’t understand the teacher’s motives in bullying her, she may start wondering if she’s the one at fault.

The story was ingenious in throwing in the little mishap Laura had with Whitely right at the start, as misdirection for why Whitely hated Laura. If Laura (or reader) had looked more carefully at Whitely’s initial reactions to her, she might have realised it was something about her name that set Whitely off. Whitely changing her name through marriage was also a clever means in keeping her motives concealed and making them harder to figure out. If she’d come to the school as Miss Stigmore, it might have set off a few alarm bells with Laura’s family or laid some clues for Laura to pursue.

It’s no surprise to hear Whitely was a bully in her youth. It’s not clear if she was a bully teacher before Redvale or if Laura just brought out the worst in her because she was related to her old enemy. But, as it is obvious Whitely never learned her lesson about bullying, she was set to be a bully in adulthood. A teaching career would put her on course as a bully teacher who could bully other pupils, and ones who reminded her of Laura’s aunt would be particularly vulnerable. So we can all say thank goodness she was out of the teaching profession in the end. Her bully streak made her totally unfit for it.

But it’s not all depressing bully teacher time. The Fun Day thread is a total delight and a welcome light relief and contrast to the bully teacher situation. It’s all in a good cause, and Riotvale puts it above a whole new level. Without it, the Fun Day plot line would not have been nearly so much rollickin’ good fun for the reader. When the Head added the condition to performing it, we can just imagine his reasoning for it: “If you’re having your piece of fun with us, it’s only fair we have ours with you, eh?” Well, yes, he’s right – it’s fair exchange, and we have to laugh at the added twist it gives. Setting Fun Day at the end of the half term finishes off the half term in grand style, and the added punishment of Hodge gives Fun Day an even higher and more satisfactory note to end the story on.

Traitor’s War (1991)

Published: Commando #2472 (1991), reprinted Commando #4085 (2008)

Artists: Janek Matysiak (story); Ron Brown (cover)

Writer: Alan Hemus

Many names of the artists in girls’ comics are now very familiar to us, such as John Armstrong, Mario Capaldi, Douglas Perry, Veronica Weir, Maria Dembilio and Norman Lee. But what about their offspring? How many of their children have followed them into the comics industry, and what samples of their work might be around? Here is one sample, which is drawn by Janek Matysiak, the son of popular DCT artist David Matysiak.

Plot

In the Savoy Alps, 1943, Andre Huot has lived peacefully as a shepherd after losing his father Henri in the Battle of France. Then his Uncle Humbert, a small-time crook, arrives to rope him into joining “the gang”. No, not gangsters, he says (well, not gangsters of that variety, anyway). He means the Milice, also known as the Militia, the (hated) French anti-Resistance paramilitary organisation with a reputation to rival the Gestapo. It’s all in a good cause, he tells Andre: “we are the law…the noble service that keeps peace in France”. And to show he means business in having Andre join the Milice, Humbert casually shoots Andre’s beloved old dog dead, saying it would have been left to starve: “I did it purely out of kindness”. Of course, he just considered the dog a liability that would have no place in Andre’s Milice career.

Andre is soon picking up Milice training and impresses their lieutenant, Bernard Aubray. But despite the indoctrination from Uncle Humbert and his Milice training, he isn’t developing a genuine belief or loyalty in the Milice because he has no loyalty in serving the Germans as they do. Moreover, he came in from a sheltered, quiet country life. This made him a bit green and naive, and therefore hardly one for committing atrocities. So he soon has doubts about what he is doing, which causes increasing confusion about which side to be on.

It starts when Andre meets the Gestapo man the Milice serves: Doctor Gert Sigmund, known to them as “Herr Doktor”. Herr Doktor is, of course, one very nasty Nazi, and the Milice fear him as much as they respect him. When Andre protests to his uncle about serving Germans, the reply is that the Germans are the bosses now, and serving them is the way to keep you out of trouble.

Andre grows ever more troubled at the brutality of Herr Doktor’s Milice operations. He is dragged into watching acts of torture, roundups, and slaughter of fellow Frenchmen in retaliation for acts of sabotage and being forced to kill some people himself. He is revulsed to see his uncle torture an elderly man (watch this space) for information about a sabotaged train. Uncle Humbert reassures Andre it’s all a necessity to keep the peace, but that doesn’t help Andre’s conscience or clear up his confusion. And Andre is soon finding other reasons not to enjoy life in the Milice. He has noticed how his fellow Frenchmen hate the Milice, and for this reason none of them go outside their HQ alone. He feels an outcast among his own people and a virtual prisoner at Milice HQ. Even so, he doesn’t seem to realise what he is in the eyes of his fellow countrymen – a traitor.

But that changes one spring day in 1944. Andre is part of a raid on a house in Burgundy to bring down four Maquis (French Resistance) members. One Maquis man survives, Diderot (probably an alias or code name, as his name is later revealed as Marcel Blum). He got shot in the leg and finds himself facing Andre. He says, “Militia, eh? A traitor who serves the Boches.” Because of his injury, Diderot is taken to hospital for treatment before being turned over to the Gestapo.

Being called a traitor is the turning point for Andre. Though still a bit confused about which side to take, he decides to rescue Diderot, and takes advantage of his guard duty at the hospital to do so. There are problems in gaining Diderot’s trust, even when Andre allows Diderot the use of his gun. When Andre shoots down pursuing Germans during the getaway (in a car with the licence plate JANEK1), Diderot finally believes him and directs him to a safe house, where they part ways. Diderot rejoins the Resistance and Andre takes off quick, not wanting the Resistance to see his Milice uniform; at least he is now clear he does not want to take the Milice side anymore. After a change of clothes, he is heading home to his shepherd’s hut (without thinking that his pursuers might be watching it in case he shows).

However, shortly before he gets there, he sees German soldiers opening fire on a British unit (Birdy (Sergeant), Whacker (Corporal) and Eustace (Private)) who drove up from the Mediterranean. His confusion finally clears up about which side to be on, and he joins in to help the British against the ambush, forming an inseparable foursome with them. And so he joins the unit known as the Kitehawks, an unusual unit consisting of British soldiers and Maquis men. The latter Andre had been trained to regard as terrorist-saboteurs during his time in the Milice, but now he is accepted as one of them. The Kitehawks take their name from their leader, Captain Jim Hawkes. They accept the story Andre gives, but he has kept the Milice part secret. If they find out, it’s the firing squad for him.

Andre becomes part of Dog Section, the S.A.S. section of the Kitehawks, and his knowledge of the region makes him a useful guide in their sabotage missions against the Germans. They make rapid progress in the region, and when D-Day comes, they enter the south of France on Operation Anvil (later Dragoon) to liberate France from the south, making more and more progress in liberating the country. Andre, who had joined the Kitehawks with no rank, is promoted to Private, but then gets wounded and put in military hospital. And the more the Kitehawks penetrate France, the more the risk grows that Andre’s Milice past will catch up one way or other…

And then, while Andre is still recovering in military hospital, it finally happens. How exactly it happened is not explained, but in comes the old man tortured over the sabotaged train incident. He identifies Andre as one of Aubray’s unit, adding that Aubray has now been hanged for his crimes.

Andre is court-martialled and sentenced to death in a drumhead trial that has little regard for his good record in the Kitekawks: “Too many of your kind turned their coats when it became obvious their German friends were losing the war”, ignoring that Andre joined the Kitehawks before D-Day. It’s a French military court, and the French didn’t have much mercy for collaborators when France was liberated from the Nazis. Fortunately, Diderot/Blum happens to be there for another hearing, and gives evidence that Andre went against the Milice and saved him from the Gestapo. The court agrees to reverse the verdict and release Andre.

Andre, still recovering from his injury, is given a month’s sick leave. He heads back to his shepherd’s hut – only to find Uncle Humbert, Herr Doktor and a Gestapo goon named Bloch have taken refuge there as fugitives from justice and planning to flee over the Alps. When the Nazis see him in British uniform, they turn on Humbert. Humbert tries his usual ploy of talking his way out of it, but Herr Doktor orders Bloch to shoot Andre. Humbert tries to intervene, which causes him to take the bullet instead. It also gives Andre the chance to draw his concealed weapon, enabling him to kill both Nazis. He burns down the cabin along with the corpses of the Nazis and buries Uncle Humbert next to the very dog he killed. He then departs, vowing never to return, and hands in Herr Doktor’s ill-gotten gains along the way.

Thoughts

We begin with the Matysiak Jr artwork, as this was the reason for the entry. Matysiak Jr’s website shows that military history and Commando are a huge part of his portfolio. The illustrations of his war scenes on his site at https://janekmatysiak.carbonmade.com are utterly breathtaking and make your mouth water so much you could laminate them and put them on your wall.

A large proportion of Matysiak Jr artwork in Commando are covers, and examples include “The Fighting Sappers” #4691, “Night and Fog” #4464, and “Desert Heroes” #4697. Given how beautiful his digital/painted war scenes are, it’s no wonder he was a popular choice for Commando covers. A site of Commando listings where Matysiak Jr is listed as a creator can be found at https://commandocomics.fandom.com/wiki/Category:Janek_Matysiak. Oddly, “Traitor’s War” is absent from the list. Perhaps it was an oversight, but there are always updates.

Viewing interior Matysiak Jr artwork in Commando gives a different perspective of his style, as it appears in black and white instead of the colour and paintwork of the Commando covers. So the pencils, pens and inkwork can be seen more clearly. They render war, amiability and brutality with refined lines and elegant cross-hatching, which does not make it look heavy or rushed. The artwork really gives the impression that time and care were taken in rendering each line. The style is one that can bring off so many different sides to the story: the sinister Nazis, the gentle demeanour of Andre, more hardened commanders, the loud, brash Uncle Humbert, the battle and sabotage scenes, the time period, and the background scenes in which the various parts of action take place, from the Savoy Alps to the train tracks where enemy trains get blown up.

Now, we move on to the story and the character development. First, the villains.

Herr Doktor is pretty standard Commando fare of being one sinister, cruel and totally irredeemable Nazi. But he gets little development and far less part in the plot than Nazi nasties usually do in Commando. He isn’t playing the role of the main antagonist who drives the story all the way to the final panels, which is what Commando villains usually do. Neither is Aubray. Although the old man calls Aubray “the accursed Aubray”, he remains a minor villain who appears even more briefly than Herr Doktor.

By far the best villain is Uncle Humbert. He gets the most development and substance, is a more rounded villain, and he is far more of a plot driver than the Nazis. After all, if not for Uncle Humbert, none of the action would have taken place. Besides, it is obvious Andre would never have gone to war without a push of some sort. Despite his father being killed in the war and now old enough to fight, he just spends his days as a shepherd. Uncle Humbert, in spite of himself, gave Andre that push.

From the moment Humbert appears, he grabs your attention, and he stands out in all the panels he appears in. One of his greatest strengths as a villain is that he’s smooth talker and has a knack for talking his way out of trouble or, as in the case of Andre, talking someone into something. And it’s easy to understand his motives. Having always been a crook, he went into the Milice because it enabled him to what he would do in the world of crime and gangsters, but without fear of the law, because it’s all within the jackboot law of occupied France. Also, in Humbert’s view (or what he says), it’s all righteous: “we are the law…the noble service that keeps peace in France”. Plus there are a lot of perks in being Milice, such as getting the best of everything from the Germans, including non-rationed food and living in style with flash cars and such.

Humbert has the distinction of being the only villain to redeem himself, with his action to save Andre from the Nazis. It is not clear if he meant to sacrifice himself by taking the bullet or just got in the way of it while trying to intervene, but he is still the only villain in the story to die an honourable death. He has earned a measure of respect from the reader and pity from Andre, who decides he was “foolish and greedy” rather than evil (though the people who suffered under him and Aubray’s unit might have different views!). Andre burying his Uncle next to the dog he killed was even a gesture to keep him company.

The theme of a good man who is initially on the German side but changes sides because of Nazi atrocities has been done elsewhere in Commando, such as “Snowbound“, Commando #5517. But because the villains take a bit of a back seat in the plot, it’s less of a hero vs villain and more the journey of Andre Huot, both in terms of his career in soldiering and his character development.

Andre’s growth starts with him being a simple, sheltered country youth who’s never been so far from his Alpine home before. So he’s not difficult to be led on, and Humbert takes advantage of that. And Andre does go along with Humbert, despite knowing his uncle is a crook and witnessing the shocking fate of his dog. Of course, if Andre had refused his uncle’s offer, he could have used force – he has the gun, after all. Also, arriving in town’s a real culture shock for the country boy. So he’s a bit bewildered, which makes him even easier to indoctrinate.

At first glance, there’s plenty to impress Andre in joining the Milice: the rich, non-rationed food of the best kind, the smart blue uniform that looks so intriguing, the smooth talk, the praise for good work, the weapons training, and the programming that the Milice is “the noble service that keeps peace in France” and the people they hunt are dangerous terrorists who must be crushed to keep that peace. Uncle Humbert would be great at running a cult, and Andre would be easy prey for it.

As Andre is still too easy to be led on, he’s not breaking away so readily as other Germans in Commando stories have against the brutalities of the Nazis. The indoctrination vs his horror at the atrocities and the red flags that being in the Milice is leading him down the wrong path can only cause confusion in his mind. The shock of discovering how the other side sees him – a traitor – must have reminded him that his father fought the Germans, not helped them as his uncle says they should do. At any rate, by now all Andre can really think is that he wishes his uncle had stayed away. Even when he makes the decision to help Diderot escape, he’s still not sure in his mind that he’s doing the right thing. It’s his heart he’s following, which must be the only thing he can follow at this point.

Even after Andre doesn’t want to be part of the Milice anymore and now regards that intriguing blue uniform as “traitor’s clothing”, he’s still got that confusion in his mind. And when he joins the Maquis section in the Kitehawks, he’s still affected by Milice indoctrination (looking on the Maquis as terrorist-saboteurs). This must have taken a little while to overcome, but finding himself much happier and productive in the Maquis than the Milice would have helped considerably. And so would the very core of Andre Huot – a good-natured man of integrity. This remains intact throughout the story and could not be destroyed or corrupted. It prevented Andre from actually succumbing to the wrong side and helped him to turn to the right side before he paid the price for being on the wrong side – and nearly did.

Beware of Beryl! [1978]

  • Beware of Beryl!–  Emma:  #32 (30 September 1978) – #43 (16 December 1978)
  • Reprinted –  Mandy: #933 (1 December 1984) – #944 (16 February 1985)
  • Artist: Carlos Freixas
  • Abridged version reprinted as ‘Mijn vriendin Agaath’ (My friend Agaath) –  Tina (1983)
  • Reprinted as ‘Bang voor Beryl!’ (Afraid of Beryl!) – Debbie Groot Mysterieboek 48 (1985)

Plot

On a stormy night a girl collapses in front of film star, Maria Moore’s house. Maria takes her in and the girl claims to have lost her memory, so Maria calls her Beryl due to the beryl stone on the pendant that she is wearing. The kindly Maria insists she can stay and they will help her, although her Aunt Hilda is immediately suspicious that “Beryl” may be a schemer trying to take advantage of Maria’s celebrity status. Maria trusts Beryl doesn’t know about her fame as she believes her memory loss story, but by the end of the first episode, the reader gets to see Beryl’s true thoughts and find that Aunt Hilda is right and Beryl is planning to use Maria to get fame and fortune.

While Maria believes she has found a true friend, Beryl must keep on her toes as Aunt Hilda is trying to prove she is a fraud. Hilda gets a psychiatrist, Dr Perlman, to come visit in the guise of helping Beryl recover her memory, but Beryl faints before she can be questioned, and at the doctor’s next visit she is prepared and puts on a great act. She also pretends to be shocked when she finds out Maria is a film star, but she still can’t fool Hilda. Beryl moves onto the next stage of her plan while visiting a film set with Maria. She stirs up trouble pretending one of the background actors said something nasty, and Maria insists Beryl replaces her in the scene.

When Maria takes Beryl on a trip it seems there may be trouble as the man renting out boats claims to know Beryl, but Beryl genuinely doesn’t recognize him and wonders if Aunt Hilda has set up a trap for her. It does seem Dave knows something about Beryl, as he claims to have met her while staying with his cousin in Brimlington, a place where Beryl stayed briefly but she keeps her cool and pretends that she wants to investigate this new clue to her past. Then she schemes to get rid of Dave by placing jewellery in his room, she convinces them not to press charges but Dave leaves. She was right Aunt Hilda was behind the scheme, trying to trip Beryl after she had found a bus ticket for Brimlington in Beryl’s belongings. Beryl not knowing how she knew that detail is a little nervous how Hilda found out some of her past but still keeps one step ahead of her.

Maria introduces Beryl to more film industry people at a party, Beryl is able to charm everyone, and when Maria gets ill she is able to take advantage and convince the film director to let her stand in as the shots aren’t close-ups. Aunt Hilda is still working on exposing Beryl, and now that she has the clue that she was in Brimlington, she has invited Dr. Perlman back to do some more questioning. Beryl is a bit unsettled by this when Dr Perlman asks her to say the first word that comes to mind when she hears family she replies “sister”. She plays up to Maria that she feels like there is something bad in her past and thats why trying to remember is upsetting her. Against Hilda’s wishes Maria tells Dr Perlman his services are no longer required. But Hilda won’t be deterred so easily and surprises the girls with a woman claiming to be Beryl’s mother. She is not her mother but Beryl can’t prove it unless she reveals she has her memories. Beryl runs away from the house and pretends to fall down the cliff path which causes her to regain her memories. She tells a sob story with some truth to it, that her parents died and she lives with her sister  Dilys (she is named Sharon in the reprint), but that Dilys doesn’t care for her and mistreats her.

Again Maria trusts Beryl’s version of events and at the same time Beryl is keeping Maria, away from other people on set so she only has her friendship to rely on. Hilda is still investigating she collaborates Beryl’s story that her parents died and she was sent to her sister, Dilys to live but there was trouble between the sisters. Hilda confesses that she’s checked up on Beryl’s story and assures her that she needn’t go back to her horrid sister. Beryl finally thinks she as fooled the older lady but Hilda is actually playing Beryl at her game, lulling her into false security so she can continue her investigation without Beryl knowing. Hilda goes to Dilys and finds she is not how Beryl depicted her and she sees Beryl’s room covered in Maria’s pictures. Beryl is shocked when her and Maria return home from a shopping trip only to be confronted by Hilda and Dilys. Dilys has Beryl’s scrapbook that shows all the information Beryl had collected on Maria. Maria is of course upset. While at first Beryl is mad a t Hilda for ruining her chance at fame, her guilty conscience does start appear that night, unable to sleep she takes a walk and finds that a fire has broken out in the house. She wakes the others but Maria’s door is locked and she does not answer the shouts. Beryl breaks into the room and rescues Maria putting her own life at risk. While Maria is not hurt, Beryl ends up badly burned. Beryl refuses visitors though weeks later as she recovers, Maria comes pretending to be a  hospital volunteer, Beryl’s eyes are still bandaged, she asks the volunteer to help her pen an apology letter to Maria. Then Maria reveals her identity and says she forgives Beryl.  Some months later when Beryl is fully recovered, she is pleased to be able to have a second chance with her friend and sister and is determined to make her own way win or lose.

Thoughts

It’s quite a dramatic opening with the rain-soaked mysterious girl making her way to a house in a storm, only to collapse at the doorstep. While Beryl’s true intentions could have been made ambiguous by the end of the first episode her motivations are revealed to the reader. The real tension from the story comes from Aunt Hilda and Beryl trying to outwit each other. Beryl is  presented as a manipulative and opportunistic character who is always one step of Hilda, she would certainly make a good actress as she fools a lot of people and is quick to adapt, thinking on her feet. Carlos Freixas is an artist who does well drawing such duplicitous characters (like such characters in Wendy’s Web and Sharon’s Secret Sister). He also does well capturing the dramatic scenery like the aforementioned opening panel and the fire in the concluding episode.

Aunt Hilda does make a formidable opponent for Beryl, she is ready to point out anything that doesn’t add up with Beryl’s story, she sets up people like Dave and the fake mother to try and catch her out and  investigates any potential clues that she gets about Beryl’s past. When finally Beryl is caught out, she thinks of Hilda as a battleaxe just trying to stop her ambitions, when Hilda tells her what she did was not to bring Beryl down but only to protect Maria, it must give Beryl something to think about, as that night is the first time we see her start to feel guilty about her actions.

While Beryl has spent her time keeping Maria isolated, and it is revealed she had an unhealthy obsession with her, it seems  their time spent together developed part of a true friendship. Of course after such betrayal only such a dramatic action, getting gravely burned in order to save Maria’s life earns Maria’s forgiveness. It is the start of Beryl’s redemption, and that she doesn’t even try to use this event to worm herself back into Maria’s good graces, instead it is Maria who seeks her out, this shows she has changed her ways.

 

Guilty!

Plot

Best friends Kate Williams and Penny Dorsett were both keen on gymnastics. However since the arrival of new girl, Nancy Trent,  who was confined to a wheelchair after an unknown girl who had caused her to have a serious fall, Kate began acting strangely and began missing gymnastic events.

Notes

Appeared

  • Guilty! – Judy: #1600 (8 September 1990) – #1606 (20 October 1990)

Whispers

Plot

Josie Phillips was very unhappy as a new girl at Highmeadow Boarding School until she heard a mysterious whispering voice from behind a wall in the school library. The voice had promised to help Josie and soon after the bullies who had picked on her were expelled. Josie believed the voice belonged to the ghost who was supposed to haunt the old tower next to the library.

Notes

  • Art: Don Walker

Appeared

  • Whispers – Judy: #1599 (1 September 1990) – #1609 (10 November 1990)